A dream come true
March 17, 2014 | Growlinga Studio
And nine months have already passed since we embarked into the deep and many times unclear waters of developing a videogame. This has been a unique crossing full of troubles and adventures that we never thought we would face before.

Despite what many people would say, to develop a videogame it’s not an easy task; you have many elements around you to which you must pay attention to and take into consideration, and it’s kind of easy to get lost among all these.
To program a videogame, it’s only the glue that eventually will join all the elements together, and by far, it’s not the hardest thing to develop.
Turning our heads to look how the graphics, music, distribution and later the sales, are subsequently the most complicated part of everything, especially if you are working by yourself or your team is a small one that has no knowledge in all these areas.
On the other hand, to achieve this goal is extremely rewarding; the progress of each of those presented –and seemingly impossible to overpass- obstacles, and to be able to say: we did it.
In future posts we’re going to talk about each of these games, and how we’re going to be able to upload them to the Google Play Store. But for now we’re left with enjoying this moment and invite you to be part of it as well, encouraging you to download and have fun with The GreenMist.
Don’t miss our future articles and news, because at the end, all this work we are and will be carrying out will be for you. Welcome!
